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Content Creation

General points

Motor impairments can range widely from age related difficulties to long term disabling conditions or short term injuries. They can require specific assistive technologies (such as switch operated devices) or mere tweaking of existing hardware systems - for example, reducing the sensitivity of the mouse or keyboard. The range of appropriate and reasonable adjustments will depend on the individual’s circumstances.

Some subject areas can pose more difficulties for learners with motor impairments but this is less to do with the nature of course content and more to do with the activities and the context in which they are carried out. Courses with a high proportion of practical work or travel may pose difficulties which can be reduced by imaginative use of appropriate learning materials. For example, a simulation of lab work may enable a learner to demonstrate skills and understanding which might be difficult to demonstrate safely in a live laboratory context.


Assistive technologies

A range of hardware and software solutions can support learners in different aspects of their course. For many disabilities, specific media are better for the learner and others are worse - for example, a blind learner likes audio but not images. The same does not apply with motor impairment because the critical factors are not the nature of the medium (text, image, etc.) but:

Assistive technologies may therefore include:

In addition to specific technology support, it is important to recognize that effective use of mainstream learning technologies provides immense additional benefits for motor impaired learners. Examples include:

Traditional resources and activities

For learners with motor impairments traditional resources are likely to create few problems but some traditional teaching activities can be problematic, particularly those requiring physical dexterity such as organising multiple resources, taking notes, etc.


Digital resources and activities

Resources in digital format are more portable than their hard copy alternatives but the benefit for the learner still depends on the quality of training. This includes;

Where interactive e-learning resources are being designed in-house it is important to ensure navigation by keyboard alone is possible. The Xerte learning object creator developed by the University of Nottingham provides a nice example of how non-technical staff using the JISC TechDis template for Xerte can create learning objects with full keyboard navigation. See www.techdis.ac.uk/getxerte.


Content creation for learners with motor difficulties - subsections:

Defining Motor Difficulties

Context

Adapting text-based materials

Adapting image-based materials