London Online is a course and project, which for the past two years has followed a collaborative development/training model in the production of interactive learning materials and the professional development of those staff involved. This model pairs ESOL teachers with digital materials developers all of whom work in FE/ACL organisations in London . They have shared ideas and skills and learned and worked together in pairs and as a whole team, in the development of 11 units of material closely mapped to the ESOL curriculum. A broad aim was to improve the skills and understanding of participants in the use and production of e-learning materials whilst at the same time producing engaging and interactive learning objects, which could be used to compliment more traditional material and methods. These objects are made available free to the sector including the source/authoring files.
Another key aim of the course/project was to produce material which was not only relevant, useful and easy to use for learners and staff but also where possible professional and high quality yet easy to customise, thereby encouraging and supporting the widest possible usage. Also to try and create 'engine' based material, which teachers or possibly even students could easily use as a basis for the creation of new/additional material. A simple objective in this area was to keep all assets (text, images, sounds) external so that these could be customised, or replaced without specialist skills to suit different staff/learner needs. This might and did vary based on the skills of the digital material developers and the constraints of the course/project timescale but nonetheless has proved a successful and desirable objective.
It is important to keep in context that these materials are not aimed at public domain distance learning but as resources to be used (with discretion) by teachers to engage and support learners as part of blended delivery. Also the material is not developed by commercial developers or in most cases staff with existing high level programming skills, so to some extent remains an example of development in progress rather than finished and final product.